##############################################################################
# tomb.des: Maps for the Tomb.
##############################################################################

##############################################################################
# Tomb entries

##############################################################################
# simple entrance
NAME:   tomb_entry_simple_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen no_item_gen
MONS:   guardian mummy
MONS:   sphinx
# crawl will rotate for the rest of possibilities
: if crawl.coinflip() then
KFEAT:  A = =
KFEAT:  B = c
: else
KFEAT:  A = c
KFEAT:  B = =
: end
MAP
cccc.cccc
c1.....1c
c.ccccc.c
c.c.2.c.c
..c.O.c..
c.c...c.c
c.cABcc.c
c1.....1c
cccc.cccc
ENDMAP

##############################################################################
# small pyramid leading to the bigger one
NAME:   tomb_entry_pyramid_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen
MONS:   sphinx
MONS:   w:1 mummy / w:9 guardian mummy
MONS:   mummy priest
SUBST:  ' = ~ .:50
MAP
........................
........................
..cccccccccccccccccccc..
..cccccccccccccccccccc..
..cc....2...........cc..
..cc..............2.cc..
..cc....cccccccccc''cc..
..cc....c''''''''c''cc..
..cc....c''ccccc'c''cc..
..cc....c''cO'3''c''cc..
..cc....c''ccccccc''cc..
..cc.2..c''2''''''''cc..
..cc....c'''''''''''cc..
..cc....cccccccccccccc..
..cc................cc..
..cc....2......2....cc..
..cc...ccc++++ccc...cc..
..cc...cc......cc...cc..
..cc.2.cc.G..G.cc.2.cc..
..cc.V.cc......cc.V.cc..
..cc...cc......cc...cc..
..ccccccc.G..G.ccccccc..
..ccccccc......ccccccc..
........................
.......1........1.......
........................
........................
ENDMAP

##############################################################################
# sphere entry
NAME:   tomb_entry_sphere_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen no_rotate
MONS:   w:1 mummy / w:9 guardian mummy
MONS:   sphinx
MONS:   mummy priest
MAP
          ccccc
       cccc.1.cccc
     ccc.........ccc
    cc......c......cc
   cc....ccccccc....cc
   c....cc.1.1.ccc..1c
..cccc...........cc..cc
.1c..cc...........c3O.c
..+..2ccccc.F.ccccccccc
.1c...c...............c
..cc..cc.............cc
   c...ccc.1..1.cc...c
   cc....cccccccc...cc
    cc......c......cc
     ccc.........ccc
       cccc.1.cccc
          ccccc
ENDMAP

##############################################################################
# forgotten tomb entrance
NAME:   tomb_entry_forgotten_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen
KFEAT:  f = .
# "withered plant" instead of "plant"
KMONS:  f = w:2 col:darkgrey plant name:withered name_adjective              \
            tile:mons_withered_plant / w:1 col:lightgrey plant name:withered \
            name_adjective tile:mons_withered_plant
SUBST:  p = f.
MAP
cccccccccc
cfffffppp.
cfOfffppp.
cffffppp..
cffpppp.. 
cppppp..  
cppp...   
cpp..     
c...      
ENDMAP

##############################################################################
# she sells tomb entry shells by the sea shore
NAME:   tomb_entry_shell_bobbens
TAGS:   tomb_entry no_monster_gen no_item_gen no_rotate
MONS:   guardian mummy
MONS:   mummy priest
MAP
          c      
        ccc..    
      ccc.c1.    
    ccc......    
   cc.....c1.    
  cc......cccc   
 cc.......c..ccc 
 c........c....cc
cc1.......c.O2..c
c.....1...c.....c
c.....ccUcc.....c
cc.....ccc1.....c
 cc............cc
  ccc........1cc 
    ccc.....ccc  
      ccccccc    
ENDMAP

##############################################################################
# The three Tomb levels: these should generally be of a confusing layout.
##############################################################################

##############################################################################
# Tomb:1
#
NAME:    tomb_1
PLACE:   Tomb:1

ORIENT:  encompass
TAGS:    no_dump
#
SHUFFLE: ([{, AB), ]}, FIJKL/fijkl, _-
SUBST:   A=|*, B=|*
SUBST:   f = F, i = G, j = G, k = G, l = F
SUBST:   I = G:900 6
SUBST:   J = G:750 6
SUBST:   K = G:550 6
SUBST:   L = G:300 6
SUBST:   - = T
SUBST:   _ = F 6 ~:30 .:30
SUBST:   T = ~ .
SUBST:   t = ~ .:50
SUBST:   ' = ~ ':200
SUBST:   ' = 5 .:100
SUBST:   2 = 2 1:2 .
SUBST:   1 = 1 2:3 .
SUBST:   3 = 3., 4 = 4., 5 = 5.
#
MONS:    mummy, guardian mummy, mummy priest, sphinx, greater mummy
MONS:    silver statue / orange crystal statue / ice statue
#
MAP
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xxxxxxxxx(.............................[..............................{xxxxxxxxx
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xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxx
xxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxx
xxxxxxxxx..........cc''ccccccccccccccccccccccccccccccccccc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ttttttttttc................ctt)c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ccccccccctc..3..........2..ct-tc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..cA22c111ctc....3..........5c_ttc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..c2c222ctttc......2.........+cccc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ccccccccccc.5........3...3..5..c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c.................................c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c............3.............3....2.c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cccccccccccccc.......2...2........c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c............c....................c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c............c.................3..c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..cccccccc..c..........2..2......c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ctttc1Bc..c....................c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ctctc11c..c...3.......3........c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ctct11cc..c..............2.....c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ctcccccc..c.......2............c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..cttttttt..c.3...............2..c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c..ccccccccccc....2.....3.........c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c.......5.........................c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c.................................c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''ccccccccccccccTTTTTTTcccccccccccccc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c'''''''''''ccc+++++ccc'''''''''''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c'''''''''''cc.2...2.cc'''''''''''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c''ccccccc''cc.L...L.cc''ccccccc''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c''cc.322c''cc.......cc''c22.'cc''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c''c]'c22c''cc.2...2.cc''c22c.}c''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c''cccc''c''cc.K...K.cc''c3'cccc''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c''''''''c''cc.......cc''c''''''''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''c''''''''c''cc.2...2.cc''c''''''''c''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cccccccccc''cc.J...J.cc''cccccccccc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''''''''''''''cc.......cc''''''''''''''cc.........xxxxxxxxx
xxxxxxxxx..........cc''''''''''''''cc.......cc''''''''''''''cc.........xxxxxxxxx
xxxxxxxxx..........cccccccccccccccccc.I...I.cccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........cccccccccccccccccc.......cccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx.............................4...4............................xxxxxxxxx
xxxxxxxxx.............................F...F............................xxxxxxxxx
xxxxxxxxx...........................4.4...4.4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................4..V.V..4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx.............................4...4............................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................4.......4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
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ENDMAP

###############################################################################
# Tomb:2
#
NAME:    tomb_2
PLACE:   Tomb:2
# Can be rotated!
ORIENT:  encompass
TAGS:    no_dump
#
NSUBST:  A = [ / '
SHUFFLE: Ww/Yy/Zz, Uu/Vv, Qq/Rr/Ss
SUBST:   W=', w=c, Y=T, y=+, Z=T, z=+
SUBST:   U=', u=c, V=T, v=+
SUBST:   Q=', q=c, R=T, r=+, S=T, s=+
#
SHUFFLE: ])}def
SUBST:   d=", e=", f="
#
SUBST:   T = ~ .
SUBST:   ' = ~ ':100
SUBST:   ' = 1:5 2:5 3:1 .:89
SUBST:   " = ~ ":50
SUBST:   " = 2:3 3:1 .:96
#
# Number of ' symbols is 211+3=214, hence statistically in the lower
# circumference we'll have 10.7 mummies, another 10.7 guardian mummies
# and 2.1 mummy priests.
# Number of " symbols is 205+3=208, hence the upper circumference
# has in mean 4.0 mummy priests and 8.3 guardian mummies.
#
# Perhaps to do: use KFEAT to make mummies possibly appear at T spots.
#                have clustering of 1, 2 in the lower area as before?
#
MONS: mummy, guardian mummy, mummy priest, greater mummy
#
MAP
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xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c""""""c"""""{""""c""""""""c"""""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c"""""TcT""""""""TcT""""""TcT""""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c"""2"T+T""""""""T+T""2"""T+T""""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc"""TcT""""TcT""""""""TcT""""""TcT""""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""TT+T"""""c""""""""""c""""""""c"""""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccc+ccccccccccccccccccccccccccccccc""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""TTc.............................c"3""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c.............................c""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""3"c..ccc4.................4ccc..c"""fccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c..ccc...................ccc..c""""ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c..ccc.........1.........ccc..c)""}ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c..ccc.....2.......2.....ccc..cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c.............................c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcce"""c.............................cT'''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc""""c........c...........c........+T'''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc]""dc.............................cT'''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc.....3........(........3.....c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc''''c.............................c'QQQccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'''Tc........c...........c........cccqcccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'''T+.............................c'QQQccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'''Tc.............................c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'ZZZc..ccc.....2.......2.....ccc..c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccczcc..ccc.........1.........ccc..c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'ZZZc..ccc...................ccc..c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccA'''c..ccc4.................4ccc..c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'YYYc.............................c''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccycc.............................cRRRAccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'YYYc.............................ccrccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc''''ccccc+ccccccccccccccc+cccccccccRRR'ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc''''''c'TTTc''''''''''''cTT''''''c'''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'''''WwW''UuU''''''''''VvV''''''SsS''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccA'''''c''''cA'''''''''''c''''''''c''''Accxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
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ENDMAP


#############################################################################
# Tomb:3
#
NAME:    tomb_3
PLACE:   Tomb:3
ORIENT:  encompass
TAGS:    no_rotate no_dump
#
SUBST:   ' : " $ ':80
SUBST:   ' = " $
SUBST:   " = ~:1 .
SUBST:   $ = *:2 |:1 $:17
#
MONS:    mummy, guardian mummy, mummy priest, greater mummy
#
MARKER:  O = lua:item_pickup_change_flags { \
            branch_flags="!no_tele_control", item="auto" \
         }
KMASK:   O = no_item_gen
KITEM:   O = golden rune of Zot
MAP
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xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc.............................cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc...............cccccc..............ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc...............cccccccc..............cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc.......4......ccccO4cccc......4......cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc............cccc......cccc...........cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...........cccc..444444..cccc..........ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.................222222................ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc................223322...............cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc...3............223322............3..cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc...............222222..............ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc....2..........................2...ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccc....2......................2....cccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccc............................cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccccc+ccc..................ccc+ccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccc""""cc................cc""""cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccc"""""""cc22222222222222cc"""""'$cccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc""""""""""cc............cc"""""""'$ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc'""""""""""cc..........cc""""""""'$ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc$''""""""""""cc........cc"""""""""'$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc$$$'""""""""""cc222222cc""""""""''$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc|$$$''"""""""""c......c"""""""''$$$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc||$$$$'""""""""c......c""""""'$$$$$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc|||||$$'"""""""c......c"""""'$$$$$$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc|||||$'"""""""c......c""""'$$$$$$$$ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccc||||$$'""""""c......c""""'$$$$$$$cccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccc||||$'""""""c......c""""'$$$$$$ccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc|||$$'"""""c......c"""'$$$$$$cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccc|||$'""""cc..{...cc""'$$$$$ccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccccc||$'""""cc...(..cc"'$$$$$cccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccc|$'""cccc..[...cccc$$$$ccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
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ENDMAP
