#Moving Object definition file for Ultimate Stunts
#This file describes the Lamborghini Diablo car

#All values are in SI units

[description]
fullname = Lamborghini Diablo


[body]

#Geometry definition file
geometry = cars/diablo/body.glb

#body mass in kg
mass = 1476.0

#Center of mass relative to the body origin in m
centerofmass = 0,-0.2,0.0

#size (defines the moments of inertia) in m
size = 1.5, 0.8, 3.0

#Camera position relative to CM
camerapos = 0, 0.9, 0

#Air resistance cw times front area
#according to formula F = cwA * v^2
cwa = 0.44

#Rotation damping constant
rotationdamping = 100.0




[frontwheels]

#Geometry definition file
geometry = cars/diablo/wheel.glb

#static friction coefficient
mu = 1.7

#roll friction coefficient
roll = 0.01

#wheel mass in kg
mass = 40.0

#position relative to body origin in m
position = 0.5, 0.05, -1.7

#spring constant for the suspension
suspk = 100000.0
suspd = 20000.0

#Normalised stiffness of the tyre
#The longitudinal and lateral velocities
# of the tyre surfaceare multiplied with
# these values before they are used in
# the tyre force curve
tractionstiffness = 5
cornerstiffness = 100

#The maximum brake torque in Nm
#At low velocities the brake force depends
#on the axis' angular velocity
brakemax = 1000.0

#max steering angle in rad
steermax = 0.24

#Fraction of traction torque supplied
traction = 0.0

#Aerodynamic downforce coefficient
#F = coeficient * v^2
downforce = 0.13


[rearwheels]

#Geometry definition file
geometry = cars/diablo/wheel.glb

#static friction coefficient
mu = 1.7

#roll friction coefficient
roll = 0.01

#wheel mass in kg
mass = 40.0

#position relative to body origin in m
position = 0.7, 0.05, 1.0

#spring constant for the suspension
suspk = 100000.0
suspd = 20000.0

#Normalised stiffness of the tyre
#The longitudinal and lateral velocities
# of the tyre surfaceare multiplied with
# these values before they are used in
# the tyre force curve
tractionstiffness = 5
cornerstiffness = 100

#The maximum brake torque in Nm
#At low velocities the brake force depends
#on the axis' angular velocity
brakemax = 1000.0

#max steering angle in rad
steermax = 0.0

#Fraction of traction torque supplied
traction = 1.0

#Aerodynamic downforce coefficient
#F = coeficient * v^2
downforce = 0.2



[engine]
#Torque in Nm of a non-rotating engine (@ 0 RPM)
zerotorque = 430

#Max torque point. Torque in Nm, engine speed in rad/s
maxtorque = 580
w_maxtorque = 613

#Max power point. Power in W, engine speed in rad/s
maxpower = 433000
w_maxpower = 818

#Engine speed in rad/s where the engine doesn't generate torque anymore
w_zero = 935

#Gear ratios
gear0 = -2.12
gear1 = 2.31
gear2 = 1.52
gear3 = 1.12
gear4 = 0.88
gear5 = 0.68
gear6 = 0

#The differential ratio
differentialratio = 3.83

[sound]
#Engine sound
engine = cars/diablo/engine.wav

#Base engine rad/s of the sound sample
enginerps = 450

[skin]
texture = cars/diablo/textures.jpg
defaultcolor = 1,0.8,0

[dashboard]

crash_tex = cars/generic/crash.png

#The dashboard background texture and its height
#The height is a fraction of the width
background_tex = cars/diablo/dashboard.png
background_hth = 0.35

#The steer texture, position, radius and its maximum angle (degrees)
steer_tex = cars/diablo/steer.png
steer_pos = 0.52,-0.5
steer_rad = 0.66
steer_ang = 100.0

#An analog velocity gauge. texture, position, radius, and gauge settings.
#an0,an1 = min. + max. angle of the needle
#max = velocity (m/s) where the maximum angle is reached
analog_vel_tex = cars/diablo/vel.png
analog_vel_pos = 0.255,0.195
analog_vel_rad = 0.092
analog_vel_an0 = -145
analog_vel_an1 = 133
analog_vel_max = 94

#An analog RPM gauge. texture, position, radius, and gauge settings.
#an0,an1 = min. + max. angle of the needle
#max = engine speed (rad/s) where the maximum angle is reached
analog_rpm_tex = cars/diablo/rpm.png
analog_rpm_pos = 0.755,0.195
analog_rpm_rad = 0.092
analog_rpm_an0 = -121
analog_rpm_an1 = 126
analog_rpm_max = 942

[controls]

#Steering speed (fraction/s) when steering away from neutral
steerspeed_out = 0.5

#Steering speed (fraction/s) when steering towards neutral
steerspeed_in  = 2.5

#Dependency of steering speed on car speed
#formula: dsdt = {steerspeed_in | steerspeed_out} / (1.0 + steerspeed_v_factor * |v|)
steerspeed_v_factor = 0.01


